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View Full Version : How do you start spins?


Noobtricks
Aug-05-06, 09:01 AM
I'm just wondering how you start spins like in a B-Twist and 540 Cresent, etc....???

doublejay
Aug-05-06, 09:24 AM
1) jump. throw arms up to gain extra height.
2) hold arms close to the body. start spinning. looking over shoulder might help too.

wtf

nitepig42
Aug-05-06, 09:32 AM
you always start spins on the ground then jump and wrap your arms in and then u spin faster... does that help?

Noobtricks
Aug-05-06, 09:32 AM
ya I know but how do you start spinning? idk but I jump and at the peak I don't feel how to spin.... so ya I start spins early

ohh.... nitepig42 ya that helps but then I wont be starting spin at peak... lol I'm confused

BBoySafety
Aug-05-06, 11:44 AM
umm just spin
turn shoulders, wrap arms in, it will happen automatically

i find it quite funny you need help with spinning

lastmanstanding
Aug-05-06, 02:16 PM
If youve watched dogen's tutorials on centre of gravity, he says that you should start spinning at the peak of your jump. Well from what ppl are saying here, and from my own experience, that doesnt work for spinning (around the y-axis). spin as you jump up, and then pull your arms in to get more speed and more spin. try it. it works. 30 day trial period...

GSimp
Aug-05-06, 08:46 PM
The cog technique only works if you are spinning horizontally or flipping. If you are vertical have the spin be part of the actual jump.

Noobtricks
Aug-05-06, 09:24 PM
the cog technique is the shoulders n arm wrapping right?

GSimp
Aug-05-06, 09:39 PM
no the cog is for center of gravity, which means getting your center (dan tien) or your hips as high as possible before you start to rotate. You don't need to do this if you are spinning vertically, like a kick trick for instance. But for kicking tricks wrapping in tight and twisting shoulders is what you need to do, keeping your legs wrapped until the kick also helps if it is more than 540 degrees (since you don't ever have both legs down under 540). Also look over your should as you twist.

Noobtricks
Aug-05-06, 11:20 PM
ohh ok thanks

ThatOtherGuy
Aug-05-06, 11:38 PM
Go get a spinny chair like a nice office chair or something. Sit in it with your arms and legs out and start spinning by sort of walking on your heels or pushing off of something. Once you get a little momentum, pull your arms and legs in quickly and watch what happens. If you did it right, you start spinning a lot faster, just because you tucked.

You put a very small amount of spin momentum into the jump. You amplify this momentum by pulling tighter into your center of gravity with your arms. I really can't explain it any better than that. You just spin.

sesshoumaru
Aug-06-06, 12:26 AM
The technique for good spins varies on what type of spin you're doing...

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For Spins (vertical):

1.) You want to approach the take-off at a slanted trajectory by skipping into your jumping position.

This will off-set your momentum, which will make the effect of any rotational force more dramatic.

2.) When performing the skip, the first step out of it should be longer than the rest...this type of step is called a "penultimate stride".

The "penultimate stride" is used to lower your center of gravity while maintaining speed, which is essential to any type of jump whether it be high or long.

3.) Immediately after the "penultimate stride", there is a final step in the approach, which is smaller than the rest. During this step, the body is pivoted 180-degrees and the feet are brought within a shoulders-length from each other. Also, the arms are gathered just below the navel and to the opposite side you intend to spin (left side of the body if you spin right, right side of the body if you spin left).

The "gather" is an important part of spinning and vertical jumps...it requires great strength of the related muscle groups. This includes a lowering of the center of gravity, a momentary bracing of the legs at a proper angle against horizontal momentum (blocking), and an effective use of the arms and lead leg in achieving the take-off.

4.) Once properly "blocked" into the jump, violently rip your arms across your body in the direction you want to travel (up and to the left/right), and literally try to shove your feet though the ground. At the same time, move your head so that you're facing in the same direction of the spin.

It's all about the torque...just rip into that shit. You really have to commit to giving it your all, you can't be worrying about injuring yourself...it's all or nothing!

5.) While spinning, keep your head facing in the direction of the spin, and squeeze your thighs & ankles together. When you torque with your arms upon take-off, bring them in tight, and keep them close to your body throughout the spin.

From here on out it's all about staying rigid (all point's within the body remain the same distance from each other). You don't want any members of the body flailing about uselessly...this creates "drag" or wind resistance, and will slow your rotational forces down!

6.) Landing, this all depends on what trick you're doing...but whatever you do, you do not "stomp" the landing!!! You don't want to land with your legs "locked" at all!

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For Twists (horizontal):

In the torquing department, it's all the same...no matter what orientation you are in the air, the same technique can be used to initiate and maintain a spin. The only thing that changes is the set-up (save Doubleleg Twist variations).

You can ask anybody here for tips on twist types moves, but I recommend that you go out and experiment more with things. If you can't optimize your performance, then ask around a bit, or PM "twisters" like Matt R, Mogwai, 540 Guy, etc. for extra help...

biyak
Aug-06-06, 01:32 AM
damn sess you have to much free time lol ^^
nice explanation man!!
:}

Noobtricks
Aug-06-06, 06:15 AM
Thanks 4 the info Sesshoumaru

Noobtricks
Sep-21-06, 12:15 PM
bring it back up just incase people need