sesshoumaru
Jun-24-06, 12:42 AM
The main objective of tricking is to perform a visually impressive display of movements (derived from various "hard" & "soft" styles of martial arts, gymnastics, capoeira, and breakdancing elements), to entertain a 3rd party by way of artistic impression.
Since the creator is "humanity" and the driving force is "artistic impression", then tricking as "a system of uniform movements" will obviously be flawed. This is because as living entities, humans are flawed...and since given dominion over the world, mankind finds no fault in what it does. Blatantly speaking (in terms of tricking), we tend to believe that any deviation from a standard trick results in the creation of a "new" trick. This methodology results in a whole onslaught of tricks being taken out context, and not appreciated/recognized properly.
...which brings me to the topic of this post. Below I will attempt to breakdown "recognized" tricks, and fully catagorize them various attributes.
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THE BASICS
front kick, round/roundhouse kick, side kick, hook kick, inside/outside crescent kick, reverse-side kick, reverse-hook kick, reverse-roundhouse kick, spin-crescent kick, sweep/back sweep, front sweep, jump front kick, jump side kick, jump hook kick, jump split kick, flying side kick, flying split scissor kick, and tornado kick.
...also, check out these Capoeira basics as well: Ginga, Negativa, Meia Lua de Frente, Meia Lua de Compasso, Queixada, Armada, and Au/Cartwheel.
The basics are pretty much the combat applicable techniques found within tricking. It is important to be familiar with them, cause it's the only part of tricking that essentially has meaning. If the basics aren't stressed and enforced then tricking will lack "substance", and quickly produce images of people spinning and twisting through the air "aimlessly". As practicioners, we don't want that...tricking should be far from being an "empty" artform.
CLASS A SKILLS/TRICKS (beginner)
Name............Type...Origin...........Prerequisi te(s)
540................Kick.....TKD..............outsi de cresent kick & "good" tornado
Au-Batido........Kick.....Capoeira......_au/cartwheel
Pop 360.........-Kick.....TKD..............spin crescent kick & jump front kick
Feilong.........._Kick.....Tricking........-Hyper Pop 360
Butterfly Kick..-Kick.....Wushu........._N/A
Aerial............-Invert...Wushu.........."strong" cartwheel/au
Back Tuck......-Flip......Gymnastics...."good" back handspring, or some nerve
Kip-up...........-Invert...Wushu..........N/A
In Architecture, if the foundation is of "poor" quality, then it doesn't matter how good the building/structure is designed...the building will have a short lifespan and eventually fail. The same goes for the Class A tricks and the basics. If they're not executed properly, then the rest of your tricks will lack luster, and appear flawed. This is not to say that you can't trick or do the higher calibur tricks because your basics aren't good...but it does mean that you are more prone to injury and your tricks will lack power, because your technique is bad.
The Class A tricks have elements in them that must be learned in order to move on to the higher calibur tricks...this is because the Class B/C/D/E/F/EX skills all build off of these basic movements!
CLASS B SKILLS/TRICKS (intermediate)
Name...............Type...Origin...........Prerequ isite(s)
Cheat 720..........Kick.....Capoeira........"good" 540
Pop 720.............Kick.....TKD.............."good" Pop 360
Butterfly Twist....Twist...Wushu........--Butterfly Kick
Singleleg.........._Invert...Tricking........-Feilong
Doubleleg...........Kick.....Capoeira.......-Feilong
Flash Kick...........Flip...._Tricking........-Back tuck
Raiz.................-Invert...Capoeira......-tornado & compasso
One-Hand Raiz...-Invert..Tricking.........tornado & compasso
Parafuso...........-Kick....-Capoeira......-"good" 540
"C. Awakener".....Kick....-Tricking........."high" 540
Illusion Twist.....-Kick.....Tricking..........N/A
Btwist Round.....-Kick.....Tricking..........Butterfly Kick
Gainer................Flip......Capoeira........"good" Back Tuck & some nerve
Moon Kick..........Invert...Capoeria........N/A
Masterswipe.......Invert...Bboy............-cartwheel/au
Star Kip-up.......-Spin.....Wushu..........-Kip-up
1990/Handspin....Spin....-Bboy............."good" stationary handstand
Coin Drop...........Spin....-Bboy.............Kip-up
Gumby...............Flip.....-Capoeira........Raiz & cartwheel/au
Arashiswipe........Kick......Tricking........-scoot & decent arms strength
These tricks gives us more variety, and help spice things up a bit. The Butterfly Twist (Btwist), like the 540, is a "must have", and tricks with the "cheat" prefix can flow from it seamlessly...
Also, from here, you might want to start experimenting with gymnastic tumbling. Being able to perform "dismount" tricks are a perfect way to put the "exclamation point" on combos, and make you more of a balanced/solid trickzter.
The acquisition of the Class B skills will tell you if tricking is for you or not. Technically...once you've aqcuired these tricks, you can be considered a "good" trickzter. Unfortunately, from here on out...it'll take a higher level of fitness to progress into Class C.
CLASS C SKILLS/TRICKS (average)
Name...............Type...Origin...........Prerequ isite(s)
Aerial Switch......Invert...Tricking........"good" Aerial
Sideswipe.........-Invert...Tricking........"good" 540 & Raiz
Shuriken Twist....Kick......Capoeira......-Illusion Twist
Hypertwist......._Twist....Wushu.........."good" Btwist
Envergado........_Invert._Tricking.......-"good" Parafuso & Raiz
Pop 900.............Kick.....Tricking........"good" Pop 720
Pop 720 Double..-Kick.....Tricking........"high" Pop 720
Jacknife.............Kick.....TKD..............540 & Cheat 720
Corkscrew..........Twist...Capoeira........Moon Kick
"Flik-Flak"...........Kick.....Tricking.........Moon Kick
Gainer Arabian....-Flip.....-Tricking......_"controlled" gainer
Gainer Full........._Flip...--Capoeira....._"good" gainer
Webster............-Flip......Tricking.........N/A
Flare................-Kick.....-Bboy...........-decent flexibility & strength
Touchdown Raiz..Invert....Tricking.........Raiz & Gumby
Cheat 900.........-Kick......Tricking.........Cheat 720
Aerial Twist.......-Twist...-Wushu.........."high" Aerial & Btwist
360 Dub Hook......Kick......Tricking........."controlled" Pop 360
Feilong Cross...--.Kick..._-Tricking.........Pop 720
Terada Grab.....--Flip....--Tricking..........Side Sommi
X-Out................Flip......-Tricking........."floaty" Flash Kick
Kim Do Kick......-_Invert.._Tricking........."high" Doubleleg
Alot of things happen while learning the Class C tricks...swingthrus, transitions, misslegs, and stepdowns become more interesting, and using them occurs more often. Also, tumbling will become "commonplace", and the difficulty of it will surely increase...
Mastering these skills will begin to set you apart from your average trickzter. It's truely one of the toughest transitions between classes to make, but if done...opens doors to a vast amount of options and variations.
CLASS D SKILLS/TRICKS (advanced)
Name................Type...Origin...........Prereq uisite(s)
Shuriken Cork....--Kick.....Tricking..........Moon Kick & Corkscrew
Cheat 720 Twist...Twist....Tricking.........Cheat 900
Pop 1080..........._Kick......Tricking.........Pop 900 & added awareness
Pop 720 Triple......Kick......Tricking.........Pop 720 Double & Jacknife
Singleleg Hook......Invert...Tricking.........Pop 720 Double
Doubleleg Hook.....Kick......Tricking.........Pop 720 Double
Pop 900 Feilong...-Kick......Tricking.........Hyper Pop 720
Swipeknife...........Invert...Tricking.........Jac knife & "good" Sideswipe
Switchblade.........Kick......Tricking.........Jac knife & "good" Parafuso
Hyperhook..........-Kick......Tricking........."good" Hypertwist
Hyperswipe.........-Twist....Tricking........."good" Aerialtwist
Hypercork............Twist....Tricking.........Cor kscrew
"C.A." Lvl. II.........Kick......Tricking.........Corkscrew
"C.A." Lvl. III........Kick......Tricking........."floaty" Jacknife
Corkswipe............Kick......Tricking........."high" Corkscrew
Cork Doubleleg......Kick......Tricking........."high" Corkscrew
Hyper Gainerfull.....Flip....._Capoeira.......-Gainerfull
Boxcutter.............Kick......Tricking........."high" Corkscrew
Flash-Out.............Flip......Tricking........."floaty" Flash Kick
Tornado-Side........Kick......Tricking........."high/controlled" tornado
G. Masterswipe......Invert...Tricking.......-"powerful" aerial
One-Hand C.720....Kick......Tricking......._"good" One-Hand Raiz
Kim Do Kickswipe...Invert..-Tricking.......-"high" Kim Do Kick
Kamikaze Swipe..._Invert....Tricking......._Back Full
to be continued...
Since the creator is "humanity" and the driving force is "artistic impression", then tricking as "a system of uniform movements" will obviously be flawed. This is because as living entities, humans are flawed...and since given dominion over the world, mankind finds no fault in what it does. Blatantly speaking (in terms of tricking), we tend to believe that any deviation from a standard trick results in the creation of a "new" trick. This methodology results in a whole onslaught of tricks being taken out context, and not appreciated/recognized properly.
...which brings me to the topic of this post. Below I will attempt to breakdown "recognized" tricks, and fully catagorize them various attributes.
--------------------------------------------------------------------------
THE BASICS
front kick, round/roundhouse kick, side kick, hook kick, inside/outside crescent kick, reverse-side kick, reverse-hook kick, reverse-roundhouse kick, spin-crescent kick, sweep/back sweep, front sweep, jump front kick, jump side kick, jump hook kick, jump split kick, flying side kick, flying split scissor kick, and tornado kick.
...also, check out these Capoeira basics as well: Ginga, Negativa, Meia Lua de Frente, Meia Lua de Compasso, Queixada, Armada, and Au/Cartwheel.
The basics are pretty much the combat applicable techniques found within tricking. It is important to be familiar with them, cause it's the only part of tricking that essentially has meaning. If the basics aren't stressed and enforced then tricking will lack "substance", and quickly produce images of people spinning and twisting through the air "aimlessly". As practicioners, we don't want that...tricking should be far from being an "empty" artform.
CLASS A SKILLS/TRICKS (beginner)
Name............Type...Origin...........Prerequisi te(s)
540................Kick.....TKD..............outsi de cresent kick & "good" tornado
Au-Batido........Kick.....Capoeira......_au/cartwheel
Pop 360.........-Kick.....TKD..............spin crescent kick & jump front kick
Feilong.........._Kick.....Tricking........-Hyper Pop 360
Butterfly Kick..-Kick.....Wushu........._N/A
Aerial............-Invert...Wushu.........."strong" cartwheel/au
Back Tuck......-Flip......Gymnastics...."good" back handspring, or some nerve
Kip-up...........-Invert...Wushu..........N/A
In Architecture, if the foundation is of "poor" quality, then it doesn't matter how good the building/structure is designed...the building will have a short lifespan and eventually fail. The same goes for the Class A tricks and the basics. If they're not executed properly, then the rest of your tricks will lack luster, and appear flawed. This is not to say that you can't trick or do the higher calibur tricks because your basics aren't good...but it does mean that you are more prone to injury and your tricks will lack power, because your technique is bad.
The Class A tricks have elements in them that must be learned in order to move on to the higher calibur tricks...this is because the Class B/C/D/E/F/EX skills all build off of these basic movements!
CLASS B SKILLS/TRICKS (intermediate)
Name...............Type...Origin...........Prerequ isite(s)
Cheat 720..........Kick.....Capoeira........"good" 540
Pop 720.............Kick.....TKD.............."good" Pop 360
Butterfly Twist....Twist...Wushu........--Butterfly Kick
Singleleg.........._Invert...Tricking........-Feilong
Doubleleg...........Kick.....Capoeira.......-Feilong
Flash Kick...........Flip...._Tricking........-Back tuck
Raiz.................-Invert...Capoeira......-tornado & compasso
One-Hand Raiz...-Invert..Tricking.........tornado & compasso
Parafuso...........-Kick....-Capoeira......-"good" 540
"C. Awakener".....Kick....-Tricking........."high" 540
Illusion Twist.....-Kick.....Tricking..........N/A
Btwist Round.....-Kick.....Tricking..........Butterfly Kick
Gainer................Flip......Capoeira........"good" Back Tuck & some nerve
Moon Kick..........Invert...Capoeria........N/A
Masterswipe.......Invert...Bboy............-cartwheel/au
Star Kip-up.......-Spin.....Wushu..........-Kip-up
1990/Handspin....Spin....-Bboy............."good" stationary handstand
Coin Drop...........Spin....-Bboy.............Kip-up
Gumby...............Flip.....-Capoeira........Raiz & cartwheel/au
Arashiswipe........Kick......Tricking........-scoot & decent arms strength
These tricks gives us more variety, and help spice things up a bit. The Butterfly Twist (Btwist), like the 540, is a "must have", and tricks with the "cheat" prefix can flow from it seamlessly...
Also, from here, you might want to start experimenting with gymnastic tumbling. Being able to perform "dismount" tricks are a perfect way to put the "exclamation point" on combos, and make you more of a balanced/solid trickzter.
The acquisition of the Class B skills will tell you if tricking is for you or not. Technically...once you've aqcuired these tricks, you can be considered a "good" trickzter. Unfortunately, from here on out...it'll take a higher level of fitness to progress into Class C.
CLASS C SKILLS/TRICKS (average)
Name...............Type...Origin...........Prerequ isite(s)
Aerial Switch......Invert...Tricking........"good" Aerial
Sideswipe.........-Invert...Tricking........"good" 540 & Raiz
Shuriken Twist....Kick......Capoeira......-Illusion Twist
Hypertwist......._Twist....Wushu.........."good" Btwist
Envergado........_Invert._Tricking.......-"good" Parafuso & Raiz
Pop 900.............Kick.....Tricking........"good" Pop 720
Pop 720 Double..-Kick.....Tricking........"high" Pop 720
Jacknife.............Kick.....TKD..............540 & Cheat 720
Corkscrew..........Twist...Capoeira........Moon Kick
"Flik-Flak"...........Kick.....Tricking.........Moon Kick
Gainer Arabian....-Flip.....-Tricking......_"controlled" gainer
Gainer Full........._Flip...--Capoeira....._"good" gainer
Webster............-Flip......Tricking.........N/A
Flare................-Kick.....-Bboy...........-decent flexibility & strength
Touchdown Raiz..Invert....Tricking.........Raiz & Gumby
Cheat 900.........-Kick......Tricking.........Cheat 720
Aerial Twist.......-Twist...-Wushu.........."high" Aerial & Btwist
360 Dub Hook......Kick......Tricking........."controlled" Pop 360
Feilong Cross...--.Kick..._-Tricking.........Pop 720
Terada Grab.....--Flip....--Tricking..........Side Sommi
X-Out................Flip......-Tricking........."floaty" Flash Kick
Kim Do Kick......-_Invert.._Tricking........."high" Doubleleg
Alot of things happen while learning the Class C tricks...swingthrus, transitions, misslegs, and stepdowns become more interesting, and using them occurs more often. Also, tumbling will become "commonplace", and the difficulty of it will surely increase...
Mastering these skills will begin to set you apart from your average trickzter. It's truely one of the toughest transitions between classes to make, but if done...opens doors to a vast amount of options and variations.
CLASS D SKILLS/TRICKS (advanced)
Name................Type...Origin...........Prereq uisite(s)
Shuriken Cork....--Kick.....Tricking..........Moon Kick & Corkscrew
Cheat 720 Twist...Twist....Tricking.........Cheat 900
Pop 1080..........._Kick......Tricking.........Pop 900 & added awareness
Pop 720 Triple......Kick......Tricking.........Pop 720 Double & Jacknife
Singleleg Hook......Invert...Tricking.........Pop 720 Double
Doubleleg Hook.....Kick......Tricking.........Pop 720 Double
Pop 900 Feilong...-Kick......Tricking.........Hyper Pop 720
Swipeknife...........Invert...Tricking.........Jac knife & "good" Sideswipe
Switchblade.........Kick......Tricking.........Jac knife & "good" Parafuso
Hyperhook..........-Kick......Tricking........."good" Hypertwist
Hyperswipe.........-Twist....Tricking........."good" Aerialtwist
Hypercork............Twist....Tricking.........Cor kscrew
"C.A." Lvl. II.........Kick......Tricking.........Corkscrew
"C.A." Lvl. III........Kick......Tricking........."floaty" Jacknife
Corkswipe............Kick......Tricking........."high" Corkscrew
Cork Doubleleg......Kick......Tricking........."high" Corkscrew
Hyper Gainerfull.....Flip....._Capoeira.......-Gainerfull
Boxcutter.............Kick......Tricking........."high" Corkscrew
Flash-Out.............Flip......Tricking........."floaty" Flash Kick
Tornado-Side........Kick......Tricking........."high/controlled" tornado
G. Masterswipe......Invert...Tricking.......-"powerful" aerial
One-Hand C.720....Kick......Tricking......._"good" One-Hand Raiz
Kim Do Kickswipe...Invert..-Tricking.......-"high" Kim Do Kick
Kamikaze Swipe..._Invert....Tricking......._Back Full
to be continued...