sesshoumaru
Mar-06-07, 01:54 PM
Rhythm
an ordered recurrent alternation of strong and weak elements in the flow of related media. In other words...fluctuation.
The importance of rhythm in context with tricking combinations is extremely important. Often times, a combo of high difficulty will look "bland" if the rhythm of the combination is too consistant.
When referring to tricking, the concept of rhythm is universal. To acheive harmonious movement, the tricks must flow together seamlessly; but vary in design.
Take this combo for example:
540 > Sideswipe > Hypertwist > Suicideswipe
If you were to analyze it, it would look like this:
.........................Type..........Direction.. ...Target....Speed....Height......Hit(s)
540...................spin (540).._right.............high.........fast....... .moderate....1
Sideswipe.........invert........_right............ .high.........fast........moderate....1
Hypertwist......_twist (540)._right.............N/A.........medium._moderate.._0
Suicideswipe...-invert........_right.............high......._fast. ......-low.............1
This is a very respectable combo, and though combo is composed of different tricks...it's still the same trick (the "hyper"). On top of that, the rhythm of 3 "descriptive catagories" (type, direction, and height) is whack.
Look at this combo:
C720 > Sideswipe > Loser
If you were to analyze it, it would look like this:
.........................Type..........Direction.. ...Target....Speed....Height......Hit(s)
C720.................spin (720).._right.............high.........fast....... .moderate....1
Sideswipe.........invert........_right............ .high.........fast........moderate....1
Loser......-......._flip............_forward.........N/A........-fast.......-low..........._0
This combo isn't as hard or as long as the one mentioned above, but it's rhythm is more complex/sporadic. Out of all the "descriptive catagories" only one (speed) is constant, and the "type" doesn't repeat at all.
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Q: Well what could we have changed in the first combo to make it more appealing?
A: A number of things...transitions could of been used, subsitutions could have been made, additional tricks could be added, etc.
Transitional Remedy
540 > scoot > Sideswipe > Hypertwist > Suicideswipe
The scoot will alter the tempo of the combo in two ways: 1) it'll prolong the duration of the combo as a whole 2) it'll make the Sideswipe appear more explosive. This remedy will make the type, target, speed, height, and hit(s) change. Though it will improve the rhythm of some of them it'll worsen the rhythm of others...the win-win is that it also adds style.
Subsitutional Remedy
540 > Jacknife > Hypertwist > Suicideswipe
The Jacknife used in subsitution of the Sideswipe will mainly alter the hit(s) and type characteristic, which also influences the speed.
Add-on Remedy
540 > stepover hook > Sideswipe > Hypertwist > Suicideswipe
Even though the stepover hook is a basic movement, it facilitates the same purpose as a scoot would (momentum)...it's just more offensive. Like the "transitional sub. example", it has pros and cons; but it adds a narabong effect which is a plus. It also breaks up the monotony of kicking with the same leg repeatedly.
In other words
Think of combo's like music. Every movement you do is congruent to a musical note. Good sounding guitar riffs aren't made by repeating the same note over and over again. It takes fluctuation on multiple levels to create a nice sound.
::DO NOT QUOTE THIS POST, PLEASE::
an ordered recurrent alternation of strong and weak elements in the flow of related media. In other words...fluctuation.
The importance of rhythm in context with tricking combinations is extremely important. Often times, a combo of high difficulty will look "bland" if the rhythm of the combination is too consistant.
When referring to tricking, the concept of rhythm is universal. To acheive harmonious movement, the tricks must flow together seamlessly; but vary in design.
Take this combo for example:
540 > Sideswipe > Hypertwist > Suicideswipe
If you were to analyze it, it would look like this:
.........................Type..........Direction.. ...Target....Speed....Height......Hit(s)
540...................spin (540).._right.............high.........fast....... .moderate....1
Sideswipe.........invert........_right............ .high.........fast........moderate....1
Hypertwist......_twist (540)._right.............N/A.........medium._moderate.._0
Suicideswipe...-invert........_right.............high......._fast. ......-low.............1
This is a very respectable combo, and though combo is composed of different tricks...it's still the same trick (the "hyper"). On top of that, the rhythm of 3 "descriptive catagories" (type, direction, and height) is whack.
Look at this combo:
C720 > Sideswipe > Loser
If you were to analyze it, it would look like this:
.........................Type..........Direction.. ...Target....Speed....Height......Hit(s)
C720.................spin (720).._right.............high.........fast....... .moderate....1
Sideswipe.........invert........_right............ .high.........fast........moderate....1
Loser......-......._flip............_forward.........N/A........-fast.......-low..........._0
This combo isn't as hard or as long as the one mentioned above, but it's rhythm is more complex/sporadic. Out of all the "descriptive catagories" only one (speed) is constant, and the "type" doesn't repeat at all.
--------------------------------------------------------------------------------------------------------
Q: Well what could we have changed in the first combo to make it more appealing?
A: A number of things...transitions could of been used, subsitutions could have been made, additional tricks could be added, etc.
Transitional Remedy
540 > scoot > Sideswipe > Hypertwist > Suicideswipe
The scoot will alter the tempo of the combo in two ways: 1) it'll prolong the duration of the combo as a whole 2) it'll make the Sideswipe appear more explosive. This remedy will make the type, target, speed, height, and hit(s) change. Though it will improve the rhythm of some of them it'll worsen the rhythm of others...the win-win is that it also adds style.
Subsitutional Remedy
540 > Jacknife > Hypertwist > Suicideswipe
The Jacknife used in subsitution of the Sideswipe will mainly alter the hit(s) and type characteristic, which also influences the speed.
Add-on Remedy
540 > stepover hook > Sideswipe > Hypertwist > Suicideswipe
Even though the stepover hook is a basic movement, it facilitates the same purpose as a scoot would (momentum)...it's just more offensive. Like the "transitional sub. example", it has pros and cons; but it adds a narabong effect which is a plus. It also breaks up the monotony of kicking with the same leg repeatedly.
In other words
Think of combo's like music. Every movement you do is congruent to a musical note. Good sounding guitar riffs aren't made by repeating the same note over and over again. It takes fluctuation on multiple levels to create a nice sound.
::DO NOT QUOTE THIS POST, PLEASE::