PDA

View Full Version : Sessh's spinning tut?


thereid
Mar-06-07, 07:18 PM
I remember seeing an article about spinning by Sessh a while ago, does anyone have a link to it?

Flowers
Mar-06-07, 07:18 PM
Wrap tight.

For a non sarcastic answer, press 2

thereid
Mar-06-07, 07:39 PM
2...

TartanPajamas
Mar-06-07, 07:41 PM
I'm interested, too.

Although you could just go to Sessh's profile and search for threads started by him. There aren't thaaaat many.

Flowers
Mar-06-07, 07:56 PM
2...

I honestly don't know where it went

thereid
Mar-07-07, 10:02 PM
It has to be somewhere, it included the entire pop take-off step by step.

sesshoumaru
Mar-07-07, 10:25 PM
The technique for good spins varies on what type of spin you're doing...

---------------------------------------------------------------------------------------------

For Spins (vertical):

1.) You want to approach the take-off at a slanted trajectory by skipping into your jumping position.

This will off-set your momentum, which will make the effect of any rotational force more dramatic.

2.) When performing the skip, the first step out of it should be longer than the rest...this type of step is called a "penultimate stride".

The "penultimate stride" is used to lower your center of gravity while maintaining speed, which is essential to any type of jump whether it be high or long.

3.) Immediately after the "penultimate stride", there is a final step in the approach, which is smaller than the rest. During this step, the body is pivoted 180-degrees and the feet are brought within a shoulders-length from each other. Also, the arms are gathered just below the navel and to the opposite side you intend to spin (left side of the body if you spin right, right side of the body if you spin left).

The "gather" is an important part of spinning and vertical jumps...it requires great strength of the related muscle groups. This includes a lowering of the center of gravity, a momentary bracing of the legs at a proper angle against horizontal momentum (blocking), and an effective use of the arms and lead leg in achieving the take-off.

4.) Once properly "blocked" into the jump, violently rip your arms across your body in the direction you want to travel (up and to the left/right), and literally try to shove your feet though the ground. At the same time, move your head so that you're facing in the same direction of the spin.

It's all about the torque...just rip into that shit. You really have to commit to giving it your all, you can't be worrying about injuring yourself...it's all or nothing!

5.) While spinning, keep your head facing in the direction of the spin, and squeeze your thighs & ankles together. When you torque with your arms upon take-off, bring them in tight, and keep them close to your body throughout the spin.

From here on out it's all about staying rigid (all point's within the body remain the same distance from each other). You don't want any members of the body flailing about uselessly...this creates "drag" or wind resistance, and will slow your rotational forces down!

6.) Landing, this all depends on what trick you're doing...but whatever you do, you do not "stomp" the landing!!! You don't want to land with your legs "locked" at all!

---------------------------------------------------------------------------------------------

For Twists (horizontal):

In the torquing department, it's all the same...no matter what orientation you are in the air, the same technique can be used to initiate and maintain a spin. The only thing that changes is the set-up (save Doubleleg Twist variations).

You can ask anybody here for tips on twist types moves, but I recommend that you go out and experiment more with things. If you can't optimize your performance, then ask around a bit, or PM "twisters" like Matt R, Mogwai, 540 Guy, etc. for extra help...

:: Original Thread :: (http://trickstutorials.com/forum/showthread.php?t=14369&page=2&highlight=start+spins)

thereid
Mar-20-07, 06:54 PM
Oh, I never realized you replied sessh, thank you.

billy
Mar-21-07, 05:11 AM
From here on out it's all about staying rigid (all point's within the body remain the same distance from each other). You don't want any members of the body flailing about uselessly...this creates "drag" or wind resistance, and will slow your rotational forces down!

You heard the man, no tricking naked.

Tony Nguyen
Mar-21-07, 08:05 AM
sick reply imma start doin hella vertical shit off two legs lol